Showing posts with label Following Directions. Show all posts
Showing posts with label Following Directions. Show all posts

Tuesday, April 1, 2008

Threeball

OBJECT - Score the most points and win the game.

GAME TYPE - Individual game.

WHO'S IT FOR - Group Two. You'll need eight or so players to play this game.

WHAT YOU NEED - Three kickable balls, a box, and a large field to play in.

HOW TO PLAY:
  1. Set up the field, with three bases and a home plate. They don't have to be as far apart as in standard baseball, but there should be some distance between them.
  2. Set up the box in the middle, where the pitcher's mound would be.
  3. Everyone plays defense and should go in the field, except for one player who is the first kicker.
  4. The kicker stands at home plate with three balls on the ground in front of them.
  5. The kicker kicks all three of the balls in different directions, and starts to run the bases.
  6. The kicker scores a point every time they cross a base. If a player crosses home plate, they can keep running, and each base is worth two points.
  7. The defense must corral the balls and put them in the box.
  8. Once all three balls are in the box, the kicker is out. Add up the number of bases they crossed before being out for their score.
  9. A new kicker comes up, while the old one goes to the field.
  10. The winner is the one, at the end of the game, who scored the most points.

With enough players, you can even have two teams, with all players kicking before taking the field.

THIS WORKS ON - Competition (trying to score/prevent scoring), following directions (rules of the game)

Rooms

OBJECT - Switch rooms quickly, or be eliminated.

GAME TYPE - Elimination game.

WHO'S IT FOR - Group One. It doesn't matter how many people you have to play this game.

WHAT YOU NEED - An area, inside or outside, sectioned off into at least four squares. The squares can be in a box shape, or in a line. The squares also need to be labeled with the name of a different room - living room, bathroom, bedroom, kitchen.

HOW TO PLAY:
  1. Set up the playing area as described above.
  2. Have all players stand in one room.
  3. You call out a room. All players must move to that room.
  4. The last player to make it to the room is eliminated.
  5. If you call out a room where everyone already is, they must stay there. Anyone who moves to another room is eliminated.
  6. The last person standing is the winner.

As a variation, you can set a time limit for moving into the enxt room, like five seconds. Anyone who doesn't make it in that time is out.

THIS WORKS ON - Following directions (going to specific room), attending (to what room is being called)

Monday, March 31, 2008

Calvinball

OBJECT - Make up your own game.

GAME TYPE - Creative game.

WHO'S IT FOR - All groups can play. You can have as many or as few as you want playing.

WHAT YOU NEED - It depends on the rules you decide. You may want to have some options ready when making the rules, then you can figure it out from there. You will need a chart for the rules and masks for everyone.

HOW TO PLAY:
Calvinball is a game played in the comic strip Calvin and Hobbes. As Calvin says in one strip, the only permanent rule in Calvinball is that you can't play the same way twice. Therefore, you'll have to make up this game as you go. You may want to take two sessions with this game, at least at first. In the first session, set the rules. In the second session, play the game.
  • SESSION ONE: Set the rules. Each group will be different in the way the rules get set. For Group One, for example, you may want to have more limited choices (what type of ball should we use...a basketball, a soccer ball, or a football?), while Group Three can have a broader choice (what type of ball should we use?) In the comic, Calvinball seems to be a cross between croquet and Capture The Flag, but you can play it however you want. Encourage creativity in the choices (seventeen bases, shoot a football into a basketball hoop, can only carry the ball between your knees, etc). You'll need to establish how to score, roles of the players, number of players per team, number of teams, penalties for breaking rules, and any other things you can think of. This will take a while, which is why I recommend taking an entire session.
  • SESSION TWO: Play the game. When playing the game, make sure everyone is following the rules they came up with. However, in the spirit of true Calvinball, players can make up more rules as they go, as long as they don't conflict with the original rules (if an original rule was to hop on one foot when scoring a point, a new rule cannot be to run in a circle when scoring a point). New rules must be stated alound and added to the rule chart. Also, the official uniform of Calvinball is a bandit mask over the eyes.

This game is more about inventing the rules than winning. Encourage lots of creativity.

THIS WORKS ON - Creativity (making up the rules), following directions (following the rules), competition (playing the game).

Friday, March 14, 2008

Pass The Present

OBJECT - Open the present!

GAME TYPE - Passing game.

WHO'S IT FOR - Group One. You need enough people to make a circle.

WHAT YOU NEED - Music, and several prewrapped presents. The presents should be wrapped with several layers of paper.

HOW TO PLAY:
  1. Players sit in a circle.
  2. When the music starts, players pass a present from person to person.
  3. Whenever the music stops, whoever is holding the present gets to unwrap one layer of wrapping paper.
  4. The music starts again and the present gets passed.
  5. Keep going until someone unwraps the last layer of paper. Whoever unwraps the last layer gets to keep the present.
  6. Repeat with another present.

This is a great Christmas game, but can be used for other occasions as well. When you wrap the presents, try to make it very difficult to unwrap more than one layer at once. Also, make sure everyone gets something.

THIS WORKS ON - Sharing (passing the present), fine motor (unwrapping presents), attending (listening to the music), following directions (only unwrapping one layer)

Tuesday, March 11, 2008

Octopus Tag

OBJECT - Don't get tagged by the octopus or any tentacles!

GAME TYPE - Tag game.

WHO'S IT FOR - Group One. You can have as many people as you want to play this game, but at least six.

WHAT YOU NEED - A rectangular space to run with clearly defined borders.

HOW TO PLAY:
  1. Set the borders of your area, which should be rectangular. The ends of the area are the safe zones.
  2. Designate one person to be the octopus.
  3. The octopus stands in the middle of the area, while all other players go to one of the safe zones (everyone in the same place).
  4. When the octopus says "GO!", all other players must run from their safe zone to the other, trying to avoid the tag of the octopus. Players may not cross over the edges of the area.
  5. If someone gets tagged by the octopus, they become a tentacle. Rather than attaching to the octopus, however, they must stay in the same place they were when they were tagged.
  6. Once all players who have not been tagged, the octopus returns to the center of the area and says "GO!" again. Players race back to the other safe zone, this time trying to avoid the tag of the octopus AND any tentacles.
  7. Tentacles may not move from their spot, they are rooted to the ground. However, they may take one step as long as their other foot is firmly planted.
  8. Anyone who gets tagged by a tentacle becomes another tentacle and must stay in place to try and tag people the next time.
  9. The last person who can avoid all tentacles and the octopus is the winner, and becomes the new octopus.

If any tentacle needs help staying put, you can use a carpet square, or draw a big circle where they need to stand using chalk, or tape.

THIS WORKS ON - Competition (trying to avoid the tag), following directions (staying inside the borders, staying in place as a tentacle)

Wednesday, March 5, 2008

Shadow Tag

OBJECT - Tag the shadows!

GAME TYPE - Tag game.

WHO'S IT FOR - Group Two. You can have at least four for this game, or as many as you want.

WHAT YOU NEED - A sunny day.

HOW TO PLAY:
  1. One person is designated as IT.
  2. At the word "GO", IT attempts to tag the other players. The catch is, IT must tag their shadow by stepping on it.
  3. If someone's shadow is tagged, they become the new IT.
  4. Play as long as you like.

Play late in the day for easier tags (longer shadows). Play at midday for a more difficult game.

THIS WORKS ON - Competition (trying not to get out), following directions (tagging shadow and not person).

Monday, March 3, 2008

Circle Kickball

OBJECT - Don't knock over any objects.

GAME TYPE - One team game.

WHO'S IT FOR - Groups One and Two. You need at least six people for this game.

WHAT YOU NEED - A kickball and several items for the center of the circle that can be knocked down.

HOW TO PLAY:
  1. Put everyone into a large circle, with at least an arm's length between them.
  2. First, have the players jsut practice kicking the ball to someone else in the circle. Don't kick it too hard, or the other player won't be able to get it.
  3. After everyone has kicked the ball to someone else a few times, put an object, such as an empty soda bottle, in the middle of the circle. Now the object of the game is to kick the ball across the circle without knocking over the object.
  4. If the object gets knocked over, set it back up. See how many times the ball can be kicked across the circle before the object gets knocked over.
  5. As the game progresses, make it more difficult by adding more objects to the circle. If one object gets knocked down, leave it as an obstacle. Only when everything gets knocked down do you set them up again.

This game is not a competition. People don't get eliminated for knocking down the object, though if someone refuses to follow directions and keeps aiming for the object, they may need to be removed.

THIS WORKS ON - Teamwork (everyone working together to keep the objects standing), eye-foot coordination (being able to aim kicks so the objects don't get hit), following directions (kicking to friends and not trying to hit center object).

Friday, February 29, 2008

Human Foosball

OBJECT - Protect the goal, but don't stray from your line.

GAME TYPE - Two team game.

WHO'S IT FOR - Group Three. This is a big game, and you need at least seven players per side, plus two ball chasers.

WHAT YOU NEED - A big space (such as a basketball court), sidewalk chalk, a kickable ball, and two goals.

HOW TO PLAY:
  1. First, make the court. Draw three or four lines on each side of the court and set up a goal at either end.
  2. After dividing the players into teams, set them on their lines. As in regular foosball, they should alternate. There should be a line of Team A in front of their goals, then a line of Team B facing them. Then Team A, Team B, Team A, and Team B in front of the goal they are protecting. Players can decide how many people they want on each line, but once the decision is made, that's it.
  3. The big rule of this game is that no one may leave their line. They can move on the line wherever they want, but they may not go around another team member as that would involve leaving the line.
  4. Start the ball in the middle. The team can kick it to their teammates or to the goal.
  5. If the ball goes in the goal, the kicking team earns a point, and the other team gets the ball.
  6. Players may use any part of their body to block, but may only pass with their feet.
  7. If the ball gets stuck between the lines, the ball chasers (who otherwise stay off the court) may tip the ball in either direction. It will probably be a good idea to assign them to teams, and whoever gets there first can tip it.
  8. Also, the ball chasers are responsible for getting any balls that go out of bounds. The ball chasers, however, may not try to score.
  9. The winning team is the one with the most points at the end.

Have fun, but be very strict about the no leaving the lines rule. You can make the lines wide for a little more mobility, but they must stay there.

THIS WORKS ON - Athletic ability (kicking the ball and blocking), following directions (staying on the lines), competition (trying to score points against each other), teamwork (passing to each other).

Wednesday, February 27, 2008

Fox and Geese

OBJECT - As the fox, catch the geese. As the geese, avoid the fox.

GAME TYPE - Tag game.

WHO'S IT FOR - Group Two. You don't want to have too many people playing this game, probably make six the limit.

WHAT YOU NEED - Sidewalk chalk and a big enough concrete area to use.

HOW TO PLAY:
  1. Draw a large circle on the concrete. Next, divide it into eight sections, creating pie wedges.
  2. Select one player to be the fox. The rest are geese.
  3. The fox is going to try to catch the geese. The catch of this game is that the fox and the geese may only run on the lines of the circle and that divide the circle.
  4. Without leaving the chalk line, players must run around the circle. The fox tries to tag the geese. If a goose is tagged, they're out.
  5. Because no one can leave the lines, playetrs must be very aware of where everyone else is to avoid collisions. Because everyone is on the lines, no one can pass anyone else.
  6. The last goose to avoid being tagged becomes the fox in the next round.

Everyone really needs to be careful with this game. Be sure you draw the circle very large to give everyone room to run, and make sure everyone is watching where they're going.

THIS WORKS ON - Competition (trying to avoid the tag, or trying to tag other players), following directions (staying on the chalk line), spatial awareness (knowing where everyone is in the space provided)

Tuesday, February 26, 2008

Marco Polo

OBJECT - Don't get tagged.

GAME TYPE - Tag games.

WHO'S IT FOR - Group Two. You need at least four people for this game, and probably no more than ten.

WHAT YOU NEED - Normally, you need a pool for this game. However, in this dry version, you'll need a large clearly defined space and a blindfold. You may want to have some musical instruments as well.

HOW TO PLAY:
  1. First, set up your area. A roped off section will work, or a chalk marking with adults on the outside making sure no one leaves.
  2. Select one player as IT. IT gets blindfolded.
  3. All other players must avoid being caught by IT. However, since IT cannot see, he/she tries to find the other players by shouting "MARCO!"
  4. When the other players hear "MARCO!", they must respond by shouting "POLO!" Failure to do so will result in being taken out of the game.
  5. IT listens for the "POLO!" and moves towards the sound. The other players must sneak away as best they can.
  6. No player may leave the marked off area. If IT does (accidentally), they get redirected back to the area. If another player leaves, they are out of the game.
  7. If IT catches another player and tags them, they become the new IT.

It is possible within your setting that some of the children will be non-verbal. If this is the case, use musical instruments instead of the words "MARCO POLO". For example, IT may shake a tambourine in place of "MARCO", and all other players shake maracas in place of "POLO".

THIS WORKS ON - Competition (trying not to be tagged), following directions (saying the appropriate thing at the appropriate time, not leaving the area), sensory (using sense of sound rather than sight)

Wednesday, February 20, 2008

Scavenger Chairs

OBJECT - Like musical chairs, but here, you have to find stuff to not be eliminated.

GAME TYPE - Elimination games.

WHO'S IT FOR - Group Two, although it may be good for other groups as well. You need at least five people for this game.

WHAT YOU NEED - Chairs, a space with many objects around, and a list of easy to find objects within that space.

HOW TO PLAY:
  1. Have all players sit in chairs in a line. Their backs should be to a wall or to the outside of the area so they can clearly see all around the area.
  2. Name the first item. When you say "GO!", all players must dash off to find that item.
  3. Once the players have found the item, they run back to their chairs. However, one chair has been removed, so the last person to get back with the correct item is out.
  4. Some players may come back with the wrong item. If they do, send them back to try again.
  5. Keep removing chairs until only one person is able to get a seat. This person is the winner.

Make the objects more difficult to find as the game goes on, particularly in future rounds.

THIS WORKS ON - Competition (trying to find objects before the other players), following directions (finding the object told to you)

Tuesday, February 19, 2008

SPUD

OBJECT - Get everyone else to spell out SPUD by hitting them with the ball.

GAME TYPE - Dodge games.

WHO'S IT FOR - Group Two or Group Three. There should be at least three players for this game.

WHAT YOU NEED - A soft playground ball and plenty of space to run.

HOW TO PLAY:
  1. Gather all players in a circle and assign one player to be IT.
  2. IT throws the ball as high as they can in the air, and all other players take off running.
  3. IT catches the thrown ball and yells "FREEZE!" The running players must stop exactly where they are and not move.
  4. IT must then try to hit one of the runners with the ball. IT may take up to three giant steps in their direction, then throw. The runner may not dodge.
  5. If IT succeeds in hitting a runner, the runner gets a letter. The runner becomes the new IT.
  6. If IT misses the runner, IT gets a letter. Choose a new IT in any way you like.
  7. Everytime a runner gets hit, or IT misses, they get a letter. The first time, it's S. The second, P. The third, U. The fourth, D. If a player gets to D, they are out of the game.

Make sure no one is trying to hurt each other with their throws. Also, be very strict about the three step rule.

THIS WORKS ON - Eye-hand coordination (aiming the ball), following directions (three step rule, freeze), competition (trying to get other players out, being a good sport).

Seated Volleyball

OBJECT - Don't let the ball touch the ground!

GAME TYPE - One team games.

WHO'S IT FOR - Group One. You need at least six people to make the game work well.

WHAT YOU NEED - Either a beach ball or a balloon, and chairs

HOW TO PLAY:
  1. All players sit in chairs in a circle.
  2. One player hits the beach ball or balloon up in the air.
  3. Another player hits the ball when it comes down.
  4. Repeat this as long as possible. Don't let the ball touch the ground!
  5. No player may hit the ball twice in a row.
  6. No player may leave their seat to hit the ball.
  7. No spikes are allowed (hitting the ball very hard).
  8. Score one point for the team every time the ball is hit successfully. If the ball hits the ground, start the scoring over.
  9. Try to get the highest score possible!

You can also play a more individual version, where players get points if they hit the ball and someone else can hit it before it touches the ground.

THIS WORKS ON - Teamwork (working together to achieve the highest score possible), eye-hand coordination (being able to see the ball and hit it so others can hit it), following directions (being able to follow the rules), attending (paying attention to when the ball comes to you).

Monday, February 18, 2008

Apples to Oranges

OBJECT - Don't get caught with the wrong fruit when the music stops, or be out of the game!

GAME TYPE - Elimination Game

WHO'S IT FOR -
Group One. There should be about six to ten students for this game.

WHAT YOU NEED - Music, chairs, an apple, an orange, and cards to represent the fruit. The fruit can be real or plastic...plastic fruit will most likely last longer as it can't be eaten. As the game progresses, you may want to use other fruit. Be creative.

HOW TO PLAY:

  1. All players sit in a circle.
  2. For the first round, only use the apple. No cards are needed in this first round.
  3. When the music starts, pass the apple from person to person.
  4. When the music stops, whoever is caught holding the apple is out.
  5. The last person remaining in the circle is the winner!
  6. After the first round, have all players sit in a circle again.
  7. This time, use an apple and an orange. You will need an apple card and an orange card.
  8. When the music starts, players pass the fruit around the circle one at a time (no player should be holding both the apple and orange at once).
  9. When the music stops, draw a card at random. Whoever is holding the fruit that is on the card is out.
  10. At the end of the round, the last two players will each be passing the fruit back and forth to each other. Whoever is left holding the fruit not on the card that is drawn is the winner!
In subsequent rounds, if the students are getting it, feel free to add more fruit, such as a banana, a lemon, or a peach.

THIS GAME WORKS ON - Social interaction (by passing the fruits to their peers), attending (paying attention to when the music stops), following directions (by following rules and passing when they're supposed to).