Showing posts with label Matching. Show all posts
Showing posts with label Matching. Show all posts

Monday, March 24, 2008

Eyes and Feet

OBJECT - Guess who's behind the sheet.

GAME TYPE - Observation game.

WHO'S IT FOR - Group One. Three or more people can play this game, but it's more fun and much harder if there's more.

WHAT YOU NEED - A sheet with a hole for the eyes cut out. The hole shouldn't be too high on the sheet, but high enough so the shortest player can look through them.

HOW TO PLAY:
  1. Hang your prepared sheet up in a doorway. Make sure you can't see around it.
  2. Choose one player to be IT. All other players go to the other side of the sheet.
  3. One at a time, a player comes up to the sheet and puts their eyes to the eye hole.
  4. IT must decide who the eyes in the eyehole belong to.
  5. Have every player look through the eyehole, and have IT decide who belongs to each pair.
  6. Once IT has seen all the eyes, choose another IT. They go through the same process.
  7. The winner is the player who identified the most eyes correctly.

As a variation, and the reason this game is called Eyes and Feet, you can raise the sheet high enough so only the player's feet are visible, and have IT identify them that way.

THIS WORKS ON - Observational skills (noticing attributes that belong to others), matching (matching eyes or feet to other players)

Tuesday, March 11, 2008

Spoons

OBJECT - Make four of a kind, and don't be the last one to grab a spoon.

GAME TYPE - Elimination game.

WHO'S IT FOR - Group Three. This should ideally be played with a group of no more than seven or eight.

WHAT YOU NEED - A full deck of playing cards and one spoon for each player, minus one.

HOW TO PLAY:
  1. Have all players sit in a circle with spoons in the middle. There should be enough spoons in the middle so every player except one can grab a spoon.
  2. Have one player shuffle and deal the cards (help if you need to). Four cards get dealt to each player. All extra cards are placed in front of the dealer.
  3. The object is to make four of a kind in your hand. This means you want to have all four 3s or all four Kings, etc.
  4. On the word "GO", the dealer takes a card from the extra card deck. The dealer must then discard one card and pass it to the player on his/her left. While the next player decides if he/she wants to use that card, the dealer draws another one.
  5. Play continues like this, with each player discarding and passing. You may only have four cards in your hand at a time, and you may only pick up one card at a time.
  6. When the last player discards, instead of passing the card to the dealer, they make a discard pile. Should you run out of cards without someone getting four of a kind, the dealer may shuffle those cards and use them as a new deck.
  7. When someone makes four of a kind in their hand, they must grab a spoon. However, they want to do this in such a way that no one else notices.
  8. If anyone notices that a spoon has been taken, they can grab a spoon as well, even if they don't have four of a kind in their hand.
  9. Whoever does not get a spoon in the round is out.
  10. Remove a spoon and play again.
  11. Keep playing until only one remains. They are the winner.

Sneakiness is encouraged when grabbing a spoon. When someone does notice, it usually turns chaotic quickly.

THIS WORKS ON - Observational skills (knowing when someone takes a spoon), matching (making four of a kind), competition (playing a game with peers)