Showing posts with label Racing Games. Show all posts
Showing posts with label Racing Games. Show all posts

Tuesday, April 22, 2008

Bedlam

OBJECT - Make it from corner to corner.

GAME TYPE - Racing game and/or elimination game.

WHO'S IT FOR - Group Two. You need at least four, but really, the optimal number would be twelve or more to make it true bedlam.

WHAT YOU NEED - A large square or rectangular space with clearly defined border. Also, a stopwatch or timer of some sort.

HOW TO PLAY:
  1. Have the players stand in different corners of the playing area. There should be an equal number, or close to it, in each corner.
  2. On the word "GO", all players have ten seconds to race from one corner to the opposite corner, meaning all players will meet in the middle and create bedlam.
  3. Everyone who makes it to their corner within the time period gets one point.
  4. On the next run, give them nine seconds. Then eight, then seven, etc. You can go as low as you want.
  5. When you reach a point where no one can make the opposite corner in the time period, the game is over. Add up the points to determine the winner.

For an alternate, more competitive game, put two flags on each person's waist. Give a ten second time limit for all rounds. Players still cross the square and must end up in the opposite corner. They can grab other player's flags in the middle, but must be in the correct corner within the time limit. Any player who loses both flags or does not make it to their corner in time is out. Redistribute the players so the number in each corner is close to equal. The last one standing wins.

THIS WORKS ON - Competition (racing against others), time management (getting to corner in time), spatial awareness (knowing where you are, the space you have to get to, and obstacles that must be avoided).

Monday, April 21, 2008

Bucket Brigade

OBJECT - Fill the bucket.

GAME TYPE - Racing game, passing game.

WHO'S IT FOR - Group One. You should have at least five people in a line, and if you have enough players, you can have several lines going at once.

WHAT YOU NEED - A bucket full of water, an empty bucket, and a lot of plastic cups.

HOW TO PLAY:
  1. Line the players up. At one end of the line, place the full bucket. At the other, place the empty bucket.
  2. On the word "GO", the player next to the full bucket fills a plastic cup and passes it to the next player. The cup makes its way down the line to the other end, where the last player dumps it in the bucket.
  3. The first player keeps passing full cups down the line, one after the other, until the bucket at the other end is either full, or full to a predesignated level.
  4. If you only have one line, try to record the fastest time. If more than one, have a race.

This can make the floor pretty wet, especially if the cups are full when passed. Be careful

THIS WORKS ON - Eye-hand coordination (passing the cup, receiving the cup, not spilling), teamwork (passing quickly without spilling)

Tuesday, April 8, 2008

Balloon Sweep

OBJECT - Be the first to sweep your balloon over the finish line.

GAME TYPE - Racing game.

WHO'S IT FOR - Group One. You need at least two to play this one, more to make it a relay.

WHAT YOU NEED - Several blown up balloons (in case one pops), and two brooms (or more, depending on how many teams/racers you have).

HOW TO PLAY:
  1. Divide the players into teams.
  2. Give the first runner on each team a broom and place a balloon on the floor.
  3. On the word "GO", players sweep the balloon towards the turn-around point, which can be a line, a chair, a wall, whatever.
  4. At that point, they turn around and head back to the start.
  5. When they cross the start line, they give the broom to the next player who now sweeps the balloon toward the turn around.
  6. The winners are the first ones to have everyone cross the finish line.

The balloons will go all over the place, so definitely have more ready in case one pops. Also, you can have every player race individually rather than in teams, keeping track of the fastest time.

THIS WORKS ON - Eye-hand coordination (using the broom to sweep the balloon), competition (racing)

Monday, March 24, 2008

Costume Relay

OBJECT - Win the race.

GAME TYPE - Racing game.

WHO'S IT FOR - Group Two. You need at least four people for this race, but the more the merrier.

WHAT YOU NEED - Lots of old clothes, including hats, scarves, shirts, pants, skirts, gloves, shoes, sunglasses, masks, etc. Be creative.

HOW TO PLAY:
  1. Divide the players into at least two teams, more if you have enough.
  2. Have the players stand at one end of the race track, with a box of clothes at the opposite end.
  3. Before starting the race, let each team know what they must have in order to win. For example, they should have a hat, pants, a shirt, a scarf, a belt, shoes, and one other item they can decide on. The players may decide which article of clothing to grab when they reach the box of clothes, or you can designate each player to get something.
  4. On the word "GO", the first two players race to the box and grab one of the clothing items from their list (or the article of clothing they have been assigned). They must put it on and race back to the start.
  5. When the players reach the start, they take off the clothing piece they grabbed (such as a hat) and put it on the next player. The next player then runs to the box, grabs another article of clothing, puts it on, and runs back.
  6. Whenever a player reaches the start, they must take off everything they've gotten from the box and put it on the next player.
  7. When a runner puts on the last article of clothing they needed from the box, they run back to start and put the entire costume on the next player. That player must run back to the box, put everything back, and run back. The first team to finish the race wins.

You don't have to have the last player put everything back. If you want, you can end the race when they've completed the costume, then take votes on who has the best outfit.

THIS WORKS ON - Athletic ability (running the race), teamwork (dressing your teammates), creativity (deciding what the best outfit would look like), functional skills (dressing, identifying articles of clothing)

Monday, March 3, 2008

Paper Airplane Race

OBJECT - Build the best paper airplane and win the race.

GAME TYPE - Racing game.

WHO'S IT FOR - Group Three. You need at least two people to make it a race, but you can have as many as you want.

WHAT YOU NEED - Paper for the airplanes, and a number of different designs to experiment with.

HOW TO PLAY:
  1. Step One is the making of the paper airplanes. Each player can make several, using different designs if they want.
  2. Next comes the testing of the airplanes. They can throw them around, checking to see if they work properly.
  3. Now is the time for the race. Players pick their best paper airplane.
  4. On the word "GO", players throw their airplanes as far as they'll go towards the finish line.
  5. If the airplanes fall short, players must pick them up from where they landed and try again.
  6. The first airplane to cross the finish line is the winner. If two airplanes cross at the same time, the one that went the farthest was the winner.
  7. Try again with a different plane if you want.

Some players may need extra help making the airplanes. Be willing to give it.

THIS WORKS ON - Sequencing (following steps to make a paper airplane), competition (it's a race), artistic ability (being creative with designs)

Thursday, February 21, 2008

Animal Races

OBJECT - Run like an animal to win the race!

GAME TYPE - Racing games.

WHO'S IT FOR - Groups One and Two. There need to be at least two people for it to actually be a race, but it's better to have more competition.

WHAT YOU NEED - Cards that represent the various animals, and an area where the kids can run.

HOW TO PLAY:
  1. The first thing to do is have the kids practice the various animal racing movements (see below the rules for a list of suggestions).
  2. Once practiced, have heats for each movement. Have each student run a certain distance in one of the animal styles one at a time. Crown a champion of each animal class by who can finish each leg the fastest.
  3. After all heats are done, do a big animal race. Have everyone start as one animal. When they reach a certain point, they switch to another animal. Keep switching as much as you want (use the animal cards to let them know when to switch), and the first one to reach the finish line is the winner.
  4. You also may want to do the final animal race one at a time to keep things fair. Just keep track of the time, and the winner is the one who finishes the fastest.

These are good animal moves to use for the race:

  • Cheetah Run - Run as fast as you can.
  • Crab Walk - Walk on all fours with your back to the ground.
  • Horse Trot - Gallop forward with one foot staying in front of the other.
  • Kangaroo Hop - Jump forward with your feet together.
  • Penguin Waddle - Walk with your legs pressed together.
  • Snake Slither - Crawl forward with your belly staying on the ground.

THIS WORKS ON - Competition (racing against your peers), athletic ability (running, doing other animal moves quickly), sequencing (able to follow the moves and change when they need to)