Showing posts with label Strategy. Show all posts
Showing posts with label Strategy. Show all posts

Friday, April 18, 2008

Table Baseball

OBJECT - Score the most runs.

GAME TYPE - Two team game.

WHO'S IT FOR - Group Three. There should be at least three people per team, but as in real baseball, no more than nine per team.

WHAT YOU NEED - A ping pong ball, a scorecard, and a marked square table. The markings are described below.

HOW TO PLAY:

  1. First, set up the table. At the center of one side, mark a home base. From there, mark diagonal foul lines to one third the distance of the sides. These are your foul lines. At the other end of the table, draw three lines parallel to the end. The area closest to home plate is a single, the next area is a double, and the third area is a triple. There should be some room between the foul lines and the single line.
  2. Place the ping pong ball on home base.
  3. One player from the batting team kneels so his mouth is right behind the ball. This is the batter.
  4. Three players from the other team make up the outfield, and kneel on the opposite side of the table.
  5. When ready, the "batter" blows the ball. He may only blow it once. He is trying to blow it over the edge where the "outfielders" are.
  6. The outfielders also blow the ball. Their object is to blow it off the edge of the table before it scores either a run or a hit.
  7. If the ball goes off the edge of the table in foul territory, the batter may try again. However, they only get three total chances. If it fouls on the third try, they're out.
  8. If the ball goes off the edge of the table between the foul line and the single line, they batter is out.
  9. If the ball goes off the edge of the table in the single zone, the batter goes to first base (mark this on your scorecard). If a double, they go to second base. If a triple, they go to third base. If it goes off the edge of the table where the outfielders are, it's a home run.
  10. Keep track of which base each batter is on. They may only advance on force moves. If a batter is on second with no one on first, and the next batter gets a single, the batter on second does not move. If a batter is on second with no one on first, and the next batter hits a double, the batter on second may only move to third. Of course, a home run scores everyone.
  11. Each team gets three outs or five runs per inning. This means that if a team gets their three outs before getting five runs, the next team is up. If the team gets five runs before it gets three outs, the next team is up.
  12. Keep playing for a predetermined number of innings. The winner is the team with the most runs scored.

Be sure to rotate players - have a lineup, or order, for the batters, and if you have more than three players per team, make sure everyone gets a chance to be in the outfield.

THIS WORKS ON - Competition (playing a baseball game), oral motor (blowing the ball), strategy (knowing where you should aim the ball for the batter and outfielders).

Friday, April 4, 2008

Red Handed

OBJECT - Find the object.

GAME TYPE - Observation game.

WHO'S IT FOR - Group Three. You should have enough people to make it hard for IT.

WHAT YOU NEED - Some sort of small object, such as a beanbag or a marble.

HOW TO PLAY:
  1. Have everyone stand in a circle.
  2. Choose one person to be IT.
  3. IT must close his eyes and count to ten slowly.
  4. While IT is counting to ten, the people in the circle start passing around the chosen object behind their backs.
  5. When IT reaches ten, he can look and try to figure out where the object is.
  6. The members of the circle must keep[ passing the object, but to make it confusing, they are allowed to fake it (pretend to pass when they don't have it).
  7. IT may make three guesses. If they get it correct in those three guesses, they win. If they can't figure out where the object is, the group wins.

This is not a competitive game in that no points are awarded, but the group does need to work together in order to keep IT from finding the object.

THIS WORKS ON - Strategy (distracting IT from the proper location), observational skills (looking to figure out where the object is), teamwork (working together to defeat IT)

Wednesday, March 5, 2008

Pig

OBJECT - Score 101 points before anyone else.

GAME TYPE - Individual game.

WHO'S IT FOR - Group Three. This game is ideally played with 2-6 players.

WHAT YOU NEED - Two dice and a scorepad.

HOW YOU PLAY:
  1. Decide who goes first by rolling the dice. High roll wins.
  2. The first player rolls the dice and adds up the total. They may keep rolling until they bust, or roll a one, or until they choose to stop.
  3. If, on any roll, one of the dice is a one, that player's turn is over and they collect no points for the turn, but may keep all points accumulated in previous turns.
  4. If a player rolls double ones, their turn is over, and they lose all points accumulated in the game to that point. This is a bust.
  5. If a player rolls doubles (not ones), they must roll again. They have no choice. If they roll doubles three times in a row, they lose all points accumulated to that point. This is also a bust.
  6. If a player chooses to stop before busting or rolling a one, they may keep any points accumulated in that turn and add them to their total.
  7. The first player to score 101 points or more is the winner. However, if any player scores exactly 100, they bust and lose all points accumulated in the game.

Confused? Here's a sample:

  • Player A rolls 3-6. He chooses to keep rolling. He rolls a 2-3. He chooses to stop with 14 points.
  • Player B rolls 4-4. He must roll again. He rolls a 6-6. He must roll again. He rolls 2-3. He chooses to stop with 25 points.
  • Player C rolls 5-6. She rolls again. She rolls 1-3. She ends her turn with zero.
  • Player D rolls 3-4. She chooses to stop with 7 points.
  • Player A rolls 1-1. He loses the 14 points he earned on his first turn and now has zero.
  • Player B rolls 2-2. He must roll again. He rolls 5-5. He must roll again. He rolls 3-3. He busts and loses the 25 points from the first turn, and now has zero.
  • Player C keeps rolling for several turns, amazingly not rolling a single one. However, at 95 points, she rolls 2-3 bringing her total to 100. She loses all her points and is back to zero.
  • Player D rolls a 6-6 and must roll again. She rolls 5-6 and chooses to stop with 23 points in this round added to her 7 from the previous round for 30 total.

THIS WORKS ON - Competition (rolling for higher points than your peers), strategy (knowing when to quit rolling), math (adding numbers).

Tuesday, February 26, 2008

Human Knot

OBJECT - Create a human knot and untangle yourselves.

GAME TYPE - One team games.

WHO'S IT FOR - Group Three. You need at least five people to make this work, but the more people you have, the more complicated and fun it becomes.

WHAT YOU NEED - A sense of humor. Otherwise, this can be really frustrating.

HOW TO PLAY:
  1. All players stand in a circle.
  2. Everyone reaches into the circle with their right hand and grabs someone else's hand.
  3. Everyone reaches into the circle with their left hand and grabs someone else's hand, taking care not to grab a hand belonging to the person they're holding with their right hand.
  4. The goal of this game is, without letting go of hands, to untangle the human knot into a full circle with no twists. Some people may be facing backwards, and that's OK.
  5. There is a possibility that the knot will turn out to be two separate circles. That's OK too, as long as both get untangled successfully.

There are no winners or losers in this game. Everyone is working together to a common goal. Therefore, encourage everyone to come up with strategies, suggestions, and work together.

THIS WORKS ON - Teamwork (working together to untangle the knot), strategy (figuring out the best moves to get the knot untangled), dexterity (being able to move through all spaces).

Monday, February 25, 2008

Dragon's Jewels

OBJECT - Steal the dragon's jewels!

GAME TYPE - Tag games.

WHO'S IT FOR - Group Two or Group Three. You should have at least five people to play this game.

WHAT YOU NEED - About ten to twenty small objects to double as jewels. I like to use beanbags, but you can use just about anything.

HOW TO PLAY:

  1. Choose one player to be the dragon.
  2. Place the dragon's jewels in the center of the floor.
  3. The dragon must protect the jewels, but may not touch them. The dragon can stand over them, crouch, and protect them in anyway, but no touching.
  4. All other players try to steal the jewels. They can work together, trying to distract the dragon while others steal jewels.
  5. If the dragon tags a player, that player is out of the game.
  6. If the player gets away from the dragon with jewels and without being tagged, the jewels are successfully stolen.
  7. If the player steals jewels, but gets tagged in the getaway, the jewels go back to the nest.
  8. The round is over when either all jewels have been stolen, or all players have been tagged.
  9. Everyone should get a chance to be the dragon. The winner will be the dragon who has successfully defended the most treasure.

Since the jewels do not belong to an individual, but rather to the whole team, be sure to stress team cooperation. The team can't steal much treasure unless they work together.

THIS WORKS ON - Teamwork (working together to steal jewels), strategy (figuring out the best way to stymie the dragon).

Dragon's Tail

OBJECT - Be a dragon, and don't let the head catch the tail!

GAME TYPE - One team games.

WHO'S IT FOR - Group One. You need at least five people to make a good sized dragon.

WHAT YOU NEED - Space to move around, and some kind of flag for a tail.

HOW TO PLAY:
  1. Everyone lines up, one behind another, and puts their hands on the shoulders or waist of the person in front of them.
  2. Attach a tail to the person in the back. It can be a flag, a handkerchief, or some other loose cloth or paper attached loosely in the back o the waist. It must be easily removed.
  3. The person in front of the line is the head of the dragon. He/she must try to grab the tail from the back of the dragon and pull it off.
  4. Everyone else is the body of the dragon. They must hold on and not lose contact with each other for the entire game. However, in following the head, they must try to keep it from catching the tail.
  5. The tail must try to evade the head for as long as it can.
  6. When the tail is removed, the person who was in the back of the line moves to the front and becomes the new head.

Make sure everyone gets a chance to be both head and tail throughout the game.

THIS WORKS ON - Teamwork (having to move as one entity), strategy (trying to keep the head from the tail)

Thursday, February 21, 2008

Paranoid

OBJECT - Protect your flag!

GAME TYPE - Elimination games.

WHO'S IT FOR - Group Three. There should be at least three people playing at a time, but it's more fun with more.

WHAT YOU NEED - Some type of flag for each player, and each player should have two. Flags should be loosely attached at the belt line so it can be easily pulled off. Also, you should have a boundaried area to play in, not too big, but big enough so people can move around. A circle is preferable.

HOW TO PLAY:
  1. Attach flags to player's waists. They should be easy to pull off. Each player gets two flags.
  2. This is an everyone for themselves game, so players will be trying to capture other people's flags while protecting their own.
  3. Once both a player's flags have been taken, they are out and must leave the area immediately.
  4. Players may not stray out of the boundaries you have established. If a player does go outside the area, they are penalized one flag.

The game is called Paranoid because you're trying to keep everyone in your sight to keep your own flag safe. Players will find it difficult to keep their eyes everywhere at once. You may want to play smaller games with at least three people before working up to an all out game with everyone.

THIS WORKS ON - Strategy (trying to outthink your opponents), competition (trying to be the last one standing).

Wednesday, February 20, 2008

Team Rock-Paper-Scissors

OBJECT - Get all players on one team by playing Rock-Paper-Scissors.

GAME TYPE - Two team games.

WHO'S IT FOR - Group Three. You should have at least six people to play this game, but more is preferable.

WHAT YOU NEED - A large space with home bases for each team.

HOW TO PLAY:
  1. Divide the group into two teams.
  2. Each team decides among themselves whether to throw rock (closed fist), paper (open palm), or scissors (two fingers extended).
  3. Once decided the teams come together in the center of the area.
  4. On the count of three, both teams throw the sign they decided on. Everyone on a team must throw the same sign.
  5. A winner is determined. Rock breaks scissors, scissors cut paper, paper covers rock.
  6. If there is a tie (i.e. both teams throw paper), the teams go off and decide on a new sign.
  7. If there is a winner (i.e. one team throws rock and the other throws paper), the losing team must run back to their home base. The winning team must try to tag the members of the other team before they get away.
  8. Anyone who gets tagged before reaching home base switches teams.
  9. The process is repeated until everyone is on the same team, at which point the game is over.

Make sure everyone understands exactly when they're supposed to throw their sign. Decide beforehand whether to do it right on three, or to count 1-2-3, then throw the sign.

WHAT IT WORKS ON - Strategy (to try to decide what the other team will throw), teamwork (doing the exact same thing as the rest of your team at the same time), competition (no real winner declared, so it's just fun)

Brooklyn Bridge

OBJECT - Get a ball through the legs of your opponents.

GAME TYPE - Two team games.

WHO'S IT FOR - Group One. The group should have an even number of people. However, if there's an odd number, an adult can join one of the teams to make it even.

WHAT YOU NEED - A playground ball and a big space.

HOW TO PLAY:
  1. The players divide into two teams. It doesn't matter how the teams are chosen.
  2. Each team lines up with their feet approximately shoulder width apart. Also, their feet must be touching the feet of the player or players next to them.
  3. One team takes a ball and attempts to roll it through the legs of the other team.
  4. The team defending may try to block the ball, but they may not use their hands or move their feet, only their legs.
  5. If the ball rolls through, the rolling team gets a point.
  6. The defenders are now the rollers. Make sure everyone gets a chance to roll and defend.
  7. The winning team is the one with the most points after a certain time limit.

As the game goes on, you may want to add more balls to the mix to make things interesting.

THIS WORKS ON - Eye hand coordination (aiming, rolling), strategy (figuring out where to roll the ball and how to block it), competition (trying to score points off the other team).