Wednesday, March 5, 2008

Pig

OBJECT - Score 101 points before anyone else.

GAME TYPE - Individual game.

WHO'S IT FOR - Group Three. This game is ideally played with 2-6 players.

WHAT YOU NEED - Two dice and a scorepad.

HOW YOU PLAY:
  1. Decide who goes first by rolling the dice. High roll wins.
  2. The first player rolls the dice and adds up the total. They may keep rolling until they bust, or roll a one, or until they choose to stop.
  3. If, on any roll, one of the dice is a one, that player's turn is over and they collect no points for the turn, but may keep all points accumulated in previous turns.
  4. If a player rolls double ones, their turn is over, and they lose all points accumulated in the game to that point. This is a bust.
  5. If a player rolls doubles (not ones), they must roll again. They have no choice. If they roll doubles three times in a row, they lose all points accumulated to that point. This is also a bust.
  6. If a player chooses to stop before busting or rolling a one, they may keep any points accumulated in that turn and add them to their total.
  7. The first player to score 101 points or more is the winner. However, if any player scores exactly 100, they bust and lose all points accumulated in the game.

Confused? Here's a sample:

  • Player A rolls 3-6. He chooses to keep rolling. He rolls a 2-3. He chooses to stop with 14 points.
  • Player B rolls 4-4. He must roll again. He rolls a 6-6. He must roll again. He rolls 2-3. He chooses to stop with 25 points.
  • Player C rolls 5-6. She rolls again. She rolls 1-3. She ends her turn with zero.
  • Player D rolls 3-4. She chooses to stop with 7 points.
  • Player A rolls 1-1. He loses the 14 points he earned on his first turn and now has zero.
  • Player B rolls 2-2. He must roll again. He rolls 5-5. He must roll again. He rolls 3-3. He busts and loses the 25 points from the first turn, and now has zero.
  • Player C keeps rolling for several turns, amazingly not rolling a single one. However, at 95 points, she rolls 2-3 bringing her total to 100. She loses all her points and is back to zero.
  • Player D rolls a 6-6 and must roll again. She rolls 5-6 and chooses to stop with 23 points in this round added to her 7 from the previous round for 30 total.

THIS WORKS ON - Competition (rolling for higher points than your peers), strategy (knowing when to quit rolling), math (adding numbers).

Shadow Tag

OBJECT - Tag the shadows!

GAME TYPE - Tag game.

WHO'S IT FOR - Group Two. You can have at least four for this game, or as many as you want.

WHAT YOU NEED - A sunny day.

HOW TO PLAY:
  1. One person is designated as IT.
  2. At the word "GO", IT attempts to tag the other players. The catch is, IT must tag their shadow by stepping on it.
  3. If someone's shadow is tagged, they become the new IT.
  4. Play as long as you like.

Play late in the day for easier tags (longer shadows). Play at midday for a more difficult game.

THIS WORKS ON - Competition (trying not to get out), following directions (tagging shadow and not person).

Grid Game

OBJECT - Collect the most grid boxes.

GAME TYPE - Individual game.

WHO'S IT FOR - Group One. You need at least three people, and up to ten.

WHAT YOU NEED - Sidewalk chalk and an area outside. In drawing the grid, make five rows and five columns of boxes for 25 total. If there are more than five playing, add another column for each player. Also, you'll need one beanbag for each player.

HOW TO PLAY:
  1. Draw the grid (as described above).
  2. Each player takes turn throwing one beanbag at the grid.
  3. If a beanbag lands in an unoccupied box (a box that has not already been claimed), the player that threw it may claim the box. They can sign their initials, or color it in with a unique color, or draw a picture, or whatever tehy want to do to claim it.
  4. If the beanbag lands in a box that has already been claimed, they can have one more chance to try and get a free box. If they don't, they pass their turn.
  5. Keep playing until all boxes are claimed. The player who claimed the most boxes is the winner.

Due to the set-up, this is not a game that repeats easily. Either plan on this being the only thing in your session, or have another game ready for after this one ends.

THIS WORKS ON - Eye-hand coordination (aiming a beanbag and throwing), competition (trying to earn the most boxes), writing (signing your box).