Friday, April 18, 2008

Table Baseball

OBJECT - Score the most runs.

GAME TYPE - Two team game.

WHO'S IT FOR - Group Three. There should be at least three people per team, but as in real baseball, no more than nine per team.

WHAT YOU NEED - A ping pong ball, a scorecard, and a marked square table. The markings are described below.

HOW TO PLAY:

  1. First, set up the table. At the center of one side, mark a home base. From there, mark diagonal foul lines to one third the distance of the sides. These are your foul lines. At the other end of the table, draw three lines parallel to the end. The area closest to home plate is a single, the next area is a double, and the third area is a triple. There should be some room between the foul lines and the single line.
  2. Place the ping pong ball on home base.
  3. One player from the batting team kneels so his mouth is right behind the ball. This is the batter.
  4. Three players from the other team make up the outfield, and kneel on the opposite side of the table.
  5. When ready, the "batter" blows the ball. He may only blow it once. He is trying to blow it over the edge where the "outfielders" are.
  6. The outfielders also blow the ball. Their object is to blow it off the edge of the table before it scores either a run or a hit.
  7. If the ball goes off the edge of the table in foul territory, the batter may try again. However, they only get three total chances. If it fouls on the third try, they're out.
  8. If the ball goes off the edge of the table between the foul line and the single line, they batter is out.
  9. If the ball goes off the edge of the table in the single zone, the batter goes to first base (mark this on your scorecard). If a double, they go to second base. If a triple, they go to third base. If it goes off the edge of the table where the outfielders are, it's a home run.
  10. Keep track of which base each batter is on. They may only advance on force moves. If a batter is on second with no one on first, and the next batter gets a single, the batter on second does not move. If a batter is on second with no one on first, and the next batter hits a double, the batter on second may only move to third. Of course, a home run scores everyone.
  11. Each team gets three outs or five runs per inning. This means that if a team gets their three outs before getting five runs, the next team is up. If the team gets five runs before it gets three outs, the next team is up.
  12. Keep playing for a predetermined number of innings. The winner is the team with the most runs scored.

Be sure to rotate players - have a lineup, or order, for the batters, and if you have more than three players per team, make sure everyone gets a chance to be in the outfield.

THIS WORKS ON - Competition (playing a baseball game), oral motor (blowing the ball), strategy (knowing where you should aim the ball for the batter and outfielders).

Bottle Ball

OBJECT - Knock down the bottles!

GAME TYPE - Two team game, dodge game.

WHO'S IT FOR - Group Two. You should have at least three per side, but no more than eight.

WHAT YOU NEED - Twelve to twenty 2-liter plastic soda bottles, some empty, some filled with water. You'll also need two or three playground balls and a marked off space for the playing area.

HOW TO PLAY:
  1. Divide the group into two teams. The two teams go to opposite sides of a playing area, separated by a line.
  2. Set up the plastic bottles at the back of the playing area, with space between them.
  3. Place the three playground balls at the center. All players line up in front of their plastic bottles.
  4. On the word "GO", players race to try and get the balls. No player may cross the center line.
  5. The object of the game is to knock down all of the other team's bottles. The full ones should be harder to knock down than the empty ones.
  6. This game also adds elements of dodge ball, in that if you hit another player with your throw (unless the ball touches the ground first), they are out. However, as soon as a bottle gets knocked over, all out players on the team whose bottle went down may reenter the game.
  7. If a player catches a throw, they may return one player from their own team to the game. Nothing happens to the thrower.
  8. If a ball goes out of bounds, one of the players from the team on the side where it went out of bounds may retrieve it. They may not throw the ball until they have come back in bounds.
  9. Once all the bottles of one team have been knocked down, the game is over.

For a variation, give one point for each empty bottle knocked over, three for each full bottle knocked over, and set a time limit.

THIS WORKS ON - Athletic ability (throwing, running), competition (playing against another team), eye-hand coordination (aiming at targets), teamwork (playing as a team).